SitMyPet · 2021

Pet Sitting App

Connecting pet sitters with owners — a marketplace concept built around fast, trusted matches, from research and personas through wireframes to a prototyped interface.

Project type

UX case study

Role

UX/UI Designer

Platform

Mobile app — two-sided marketplace

Year

2021

SitMyPet — Pet Sitting App

Key outcomes

2 sides

Owners and sitters designed as one system

Trust

Profiles, reviews and verification at the core

End-to-end

Research, IA, wireframes, UI and prototype

Context

Finding someone you trust with your pet

Pet owners rely on informal networks — friends, neighbours, local groups — and fall back on expensive boarding when nobody is available. Sitters, meanwhile, have no simple way to show they are reliable.

The project explored a marketplace where both sides can find each other quickly, and where trust is designed in rather than assumed.

Process

Research to prototype

Solution

Key design decisions

Screens

Selected case study pages

Pet Sitting App — Screens
Pet Sitting App — Screens
Pet Sitting App — Screens
Pet Sitting App — Screens
Pet Sitting App — Screens
Pet Sitting App — Screens
Pet Sitting App — Screens
Pet Sitting App — Screens
Pet Sitting App — Screens
Pet Sitting App — Screens

Reflection

What I took from it

In a two-sided marketplace, trust is the product. Every screen either builds it or spends it.

Designing both sides in parallel exposed mismatched expectations early — especially around availability and pricing.

Tools — Adobe XD, Illustrator, Photoshop

View the original Behance gallery

Next project

Guest Hub

Limehome — App · 2025